Cyberpunk 2077 Provides Workaround For Patch 1:1

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    Cyberpunk 2077 subscribers, as well as players, have expressed disappointment in a scale of a recent patch 1:1 on the game. The game has a significant scene where players come across a certain point and lose all their progress so far, in nothing but a blank call. Although the creators have provided a little insight, it feels more of a hotfix. It doesn’t seem to be an improvement on every platform of the game. 

    But Cyberpunk 2077 gamers soon ran into something they have called a bug. The patch, like spoken above, halts the progress of the game entirely. In a quest called “Down On A Street,” a bug appears. You (the player) are called by Takemura. But he has nothing to say at all. It stops at this moment. And it has nothing to change if one reloads from the past quest. What happens is that it kills the progress of the main quests. The bug soft-locks the game. 

    Cyberpunk 2077 Gives Workaround

    The problem with this bug in Cyberpunk 2077 game is that the player cannot essentially do anything at all. CDPR weighed in on this. And at first, it started as a rumor, no it’s officially being circulated on social media. The idea is to have a save from earlier. A save that the player may have or not access to. 

    Their process is: Before V and Takemura leave the office, save the game thus far. Then, outside Wakako’s office, have and finish your talk with Takemura. Skip 23h as soon as done with the discussion and the quest has been updated. Check whether the holcall triggers and if the conversation starts with Takemura. 

    Though Cyberpunk 2077 issued a workaround, it said the hotfix might “come soon.” The date has not yet been fixed. The problem is that there may be no guarantee to save the game at the said point. That is because Takemura does not ring the player until 24 hours later. 

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