It’s a sweet and beautiful thing to have Diablo on your smartphone, accessible at any time and from any place. It’s also risky if you want to concentrate on anything else; Diablo Immortal’s mobility and availability come at a price: a persistent, nagging feeling that the game wants you to spend even more money on it. And, while it’s easy to overlook in the early stages of the game, it’s hard to divorce that component of Immortal from the whole experience. And for many, this might spell the end of the game.
Let’s not beat about the bush: Diablo Immortal is an FTP action RPG dungeon crawler designed for phones (but coming to PC as well) that looks and plays very similar to Diablo 3.
But it’s also chock-full of new methods to spend more money that hasn’t appeared in previous Diablo games. Some of the bundled microtransactions are so awful that they broke the loot box and in-game gambling rules in two countries, prohibiting Diablo Immortal from being released in those countries.
Diablo Immortal Is Quite Addictive
Sure, you can buy cosmetics, and most people nowadays are OK with or have at least come to terms with in-game cosmetics that are just ornamental. You may, however, pay real money to unlock more than simply beautiful clothing and weapon skins. Legendary Crests, for example, are real money items that may be used to supplement prize drops from Rift dungeons, which are free to access and play.
These crests ensure that when you complete a Rift dungeon, you’ll get rarer, better gems and things as a reward. However, you have no idea what you’ll get until you pay or complete the dungeon, making these blind loot boxes that are closed until you complete an activity to access them. While lower-quality crests may be obtained for free in-game, Legendary Crests must be purchased through the game’s store.