Monument Valley 1 And 2 Review

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    The eerie puzzle games Monument Valley 1 and 2 have now been made available on PC.

    Both games have been “reimagined from the bottom up,” and they are now available on Steam in polished-up “panoramic versions” that support extremely wide aspect ratios and include all of the DLC that has already been published.

    Since its initial release on iOS back in 2014, the Monument Valley series has been one of mobile gaming’s most prized possessions. The game stands out from its contemporaries, which were primarily focused on getting players to part with more money, thanks to its elegiac tone and graceful, interlocking puzzle design, which requires you to move across the area to lead the protagonist home.

    Monument Valley Is A Nostalgic Ride

    Monument Valley had such an effect on culture that House of Cards, a Netflix production, utilized it as a prop. Eight years later, it is still one of those mobile touchstones, demonstrating that this platform is capable of supporting both beautiful and moving experiences in addition to all the dreck.

    These versions are “the authentic Monument Valley experience,” according to developer ustwo. The combination of all the games’ prior DLC and “beautiful aesthetics redesigned from the ground up” for the broader field of vision gives the impression that a real effort was made to turn games that were once associated with mobile gaming into fantastic PC experiences. You would think so after eight years, I suppose.

    For the most part, the gameplay itself remains the same. You are guiding your character through a sequence of rooms in an attempt to get them to the destination. To achieve this, click on the floor’s movable areas to make the character go there. However, getting to the next phase is not an easy journey. To move the player on to their next point, buttons are frequently employed. To solve a problem, the player does not need to put in a lot of effort; they might get the answer by just clicking about the area and fiddling with all the interacting items. These games are difficult because of the way they deal with perception.

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